addEdge(Edge *) | Face | |
clearFlag(void) | Face | [inline] |
computeArea(void) | Face | [inline] |
Face(int const &, int const &, int const &, int const &, vec_vp &) | Face | |
Face(Face const &) | Face | |
getAngle(Vertex const *const v) const | Face | |
getAngleProxy(Vertex const *const) const | Face | |
getAspectRatio(vector3 &, Vertex const *&) const | Face | |
getAspectRatioForceEnergy(Vertex const *const v, vector3 &force, bool compute_force) const | Face | |
getBoundingBox(hxa7241_graphics::Vector3r &lower, hxa7241_graphics::Vector3r &upper) const | Face | |
getEdge(int const &i) | Face | [inline] |
getFlag(void) const | Face | [inline] |
getIndex(void) const | Face | [inline] |
getNormal(void) const | Face | [inline] |
getVertex(int const &i) const | Face | [inline] |
getVertexCoord(vector3 const *&, vector3 const *&, vector3 const *&) const | Face | |
isMatch(int i, std::string const &name) const | Face | |
operator=(Face const &) | Face | |
print(std::ostream &) const | Face | |
printCP(std::ostream &) const | Face | |
setFlag(void) | Face | [inline] |
updateNormal(void) | Face | |