addFaceToBoxes(vec_bp &, Face *const) | Space | |
begin(void) const | Space | |
boundWorld(void) | Space | |
calculateBoxesInWhichFaceLies(Face const *const, vec_bp &) const | Space | |
clearFacesFromBoxes(void) | Space | |
end(void) const | Space | |
getBox(int const &) | Space | |
getBoxesForFaceBoundingBox(Face const *const, vec_bp &) const | Space | |
getBoxesFromIndices(int const *const, int const *const, vec_bp &) const | Space | |
getBoxesFromPosition(vector3 const &, vector3 const &, vec_bp &) const | Space | |
getWorld(int const &) const | Space | |
indices2Index(int const &, int const &, int const &) const | Space | |
instance(void) | Space | [static] |
location2Index(double const &, char const *const) const | Space | |
partitionSpace(void) | Space | |
screenIndex(int, char const *const) const | Space | |
writeSummary(std::ostream &) | Space | |