Wm4::Vector3< Real > Member List

This is the complete list of members for Wm4::Vector3< Real >, including all inherited members.

ComputeExtremes(int iVQuantity, const Vector3 *akPoint, Vector3 &rkMin, Vector3 &rkMax)Wm4::Vector3< Real > [static]
Cross(const Vector3 &rkV) constWm4::Vector3< Real > [inline]
Dot(const Vector3 &rkV) constWm4::Vector3< Real > [inline]
GenerateComplementBasis(Vector3 &rkU, Vector3 &rkV, const Vector3 &rkW)Wm4::Vector3< Real > [static]
GenerateOrthonormalBasis(Vector3 &rkU, Vector3 &rkV, Vector3 &rkW)Wm4::Vector3< Real > [static]
GetBarycentrics(const Vector3 &rkV0, const Vector3 &rkV1, const Vector3 &rkV2, const Vector3 &rkV3, Real afBary[4]) constWm4::Vector3< Real >
Length() constWm4::Vector3< Real > [inline]
Normalize()Wm4::Vector3< Real > [inline]
ONEWm4::Vector3< Real > [static]
operator *(Real fScalar) const Wm4::Vector3< Real > [inline]
operator *=(Real fScalar)Wm4::Vector3< Real > [inline]
operator const Real *() constWm4::Vector3< Real > [inline]
operator Real *()Wm4::Vector3< Real > [inline]
operator!=(const Vector3 &rkV) constWm4::Vector3< Real >
operator+(const Vector3 &rkV) constWm4::Vector3< Real > [inline]
operator+=(const Vector3 &rkV)Wm4::Vector3< Real > [inline]
operator-(const Vector3 &rkV) constWm4::Vector3< Real > [inline]
operator-() constWm4::Vector3< Real > [inline]
operator-=(const Vector3 &rkV)Wm4::Vector3< Real > [inline]
operator/(Real fScalar) const Wm4::Vector3< Real > [inline]
operator/=(Real fScalar)Wm4::Vector3< Real > [inline]
operator<(const Vector3 &rkV) constWm4::Vector3< Real >
operator<=(const Vector3 &rkV) constWm4::Vector3< Real >
operator=(const Vector3 &rkV)Wm4::Vector3< Real > [inline]
operator==(const Vector3 &rkV) constWm4::Vector3< Real >
operator>(const Vector3 &rkV) constWm4::Vector3< Real >
operator>=(const Vector3 &rkV) constWm4::Vector3< Real >
operator[](int i) constWm4::Vector3< Real > [inline]
operator[](int i)Wm4::Vector3< Real > [inline]
Orthonormalize(Vector3 &rkU, Vector3 &rkV, Vector3 &rkW)Wm4::Vector3< Real > [static]
Orthonormalize(Vector3 *akV)Wm4::Vector3< Real > [static]
SquaredLength() constWm4::Vector3< Real > [inline]
UNIT_XWm4::Vector3< Real > [static]
UNIT_YWm4::Vector3< Real > [static]
UNIT_ZWm4::Vector3< Real > [static]
UnitCross(const Vector3 &rkV) constWm4::Vector3< Real > [inline]
Vector3()Wm4::Vector3< Real >
Vector3(Real fX, Real fY, Real fZ)Wm4::Vector3< Real >
Vector3(const Real *afTuple)Wm4::Vector3< Real >
Vector3(const Vector3 &rkV)Wm4::Vector3< Real >
X() constWm4::Vector3< Real > [inline]
X()Wm4::Vector3< Real > [inline]
Y() constWm4::Vector3< Real > [inline]
Y()Wm4::Vector3< Real > [inline]
Z() constWm4::Vector3< Real > [inline]
Z()Wm4::Vector3< Real > [inline]
ZEROWm4::Vector3< Real > [static]


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