addAdjacentFace(Face *face) | Vertex | [inline] |
begin(void) const | Vertex | [inline] |
defineLocalRegion(vector3 &, vector3 &) | Vertex | |
end(void) const | Vertex | [inline] |
faceIsAdjacent(Face *face) const | Vertex | [inline] |
getAdjacentEdges(vec_ep &) const | Vertex | |
getAdjFaceIntForce(vector3 &) const | Vertex | |
getAdjVertices(vec_vp &) const | Vertex | |
getBoundingBox(vector3 &, vector3 &) const | Vertex | |
getClosestFace(void) | Vertex | [inline] |
getCoord(int const &axis) const | Vertex | [inline] |
getEcwForceEnergy(vector3 &, bool) const | Vertex | |
getEdgeAngleForceEnergy(vector3 &, bool) const | Vertex | |
getEdgeStretchForceEnergy(vector3 &, bool) const | Vertex | |
getFaceAspectRatioForceEnergy(vector3 &, bool) const | Vertex | |
getFaceNotAdjToVertex(Vertex const *const) const | Vertex | |
getIndex(void) const | Vertex | [inline] |
getLastRefractoryIter(void) | Vertex | [inline] |
getNewPos(double) | Vertex | |
getNormal(void) const | Vertex | [inline] |
getNumAdjFaces(void) const | Vertex | [inline] |
getObject(void) const | Vertex | [inline] |
getPos(void) const | Vertex | [inline] |
getSqSepDist(void) const | Vertex | |
getSqVirtualDisp(double) | Vertex | |
getTotalForceEnergy(vector3 &) const | Vertex | |
isMatch(int const &i, std::string const &name) const | Vertex | [inline] |
operator=(Vertex const &) | Vertex | |
print(std::ostream &) const | Vertex | |
printCP(std::ostream &) const | Vertex | |
recordAdjFaceBoundingBoxes(hxa7241_graphics::Vector3r *const adjacent_face_lower, hxa7241_graphics::Vector3r *const adjacent_face_upper) | Vertex | |
setFace(Face *const face) | Vertex | [inline] |
setLastRefractoryIter(int i) | Vertex | [inline] |
setNewPos(vector3 const *const) | Vertex | |
setNormal(void) | Vertex | |
setPos(double const &x, double const &y, double const &z) | Vertex | [inline] |
sortAdjacentFaces(void) | Vertex | [inline] |
updateAdjacentFaceNormals(void) | Vertex | |
updateAdjFaceBoundingBoxes(void) | Vertex | |
Vertex(int const &, double const &x, double const &y, double const &z, Object *const) | Vertex | |
Vertex(Vertex const &) | Vertex | |