beginNice(void) const | Nice | [inline] |
endNice(void) const | Nice | [inline] |
findExtraPoint(Vertex const *const, vector3 &, fp_cit const &) const | Nice | |
findIntFacesAlongRay(Vertex const *const, vector3 const &, vector3 const &) const | Nice | |
findNonniceVertices(void) | Nice | |
findOddObjects(vec_op &, vec_op &) const | Nice | |
getCrossedObjects(Vertex const *const, vec_op &) const | Nice | |
getCrossedObjFromExtraToLimit(vector3 const &, vector3 const &, vec_op &) const | Nice | |
getCrossedObjFromVertToExtra(Vertex const *const, vector3 const &, vec_op &) const | Nice | |
getNonniceCount(bool) | Nice | |
getObjectsFromEdgeHits(vec_op &edge_hits, vec_op &objs) const | Nice | |
getPenetratedObjs(vec_fp &, vec_fp &, vec_op &) const | Nice | |
getPointOutsideObject(Vertex const *const, vector3 &, vec_op &) const | Nice | |
getRaysToWorldLimit(vector3 const &, double[6][3]) const | Nice | |
getVertAdjFaceRay(vector3 &, vector3 &, fp_cit const &) const | Nice | |
getVertexNiceVal(Vertex const *const) const | Nice | |
instance(void) | Nice | [static] |
setVertexNiceness(Vertex *const, vec_op &) | Nice | |
setVertexNiceVal(int const &, Vertex *const) | Nice | |
updateVertexNiceness(Vertex *const) | Nice | |
vertexIsNice(Vertex const *const) const | Nice | |